![]() However, for this sequel Irrational Games has rewritten much of UE3, allowing graphics quality and performance to scale across multiple CPU and graphics cores, leveraging today's focus on parallel processing by dividing up workloads into smaller jobs that can be spread across multiple cores with ease. The technology is key to realising the BioShock experience, but how well does this translate across multiple platforms? Past BioShock titles were designed with Xbox 360 and PC in mind, with PS3 ports producing sub-optimal results. Changes here include the implementation of a deferred lighting set-up, adding dynamic illumination across the constantly moving buildings of Columbia, a customised animation system running over Natural Motion's Morpheme technology that brings more nuanced character movement to the screen, and a complete rewrite of the AI systems that govern the non-playable characters and enemies throughout the game - with a special focus on Elizabeth, an exceptional creation who accompanies the player throughout most of the adventure. From a graphical perspective, the game may fail to rival visual showcases like Crysis 3, but its core technology is a perfect match for the game's artistic style, while the environmental and AI design brings the floating city of Columbia and its characters to life in unforgettable fashion.Īll of this is achieved through the use of a heavily modified version of the Unreal Engine 3 middleware. While fans won't get to play the BioShock demake for themselves, it does offer something to impress users as they wait for more details on BioShock 4.Released to immense critical acclaim, BioShock Infinite is a masterclass in game design, combining fast-paced action with impressive AI characters, driven by an intriguing storyline that forms an utterly compelling experience far more ambitious in scope than its predecessors. Those interested in seeing more demakes in a similar vein can follow the channel on YouTube, where it's been confirmed the BioShock Infinite demake is part of an ongoing demake series. Despite ditching the first-person view of the actual title, the game doesn't look out of place as a Super Nintendo game, and likely would have been a console hit in the 1990s, not just due to its graphics, but also thanks to its story. ![]() BioShock 4 is currently in development, and while the game's setting hasn't been formally revealed, job listings have hinted that it will take place in neither Rapture nor Columbia.Ħ4 Bits' look at a SNES-era BioShock Infinite shows how well almost any game can adopt the style and graphics of earlier consoles. While BioShock Infinite was somewhat divisive at launch, in part due to its depiction of an overly racist world, the game has since been heralded as yet another impressive addition to the beloved series. ![]() The game suits the Super Nintendo style perfectly, teasing fans with how the game might have looked should it have released in 1993.īioShock Infinite is the third game in the horror-FPS franchise, and transports fans away from the underwater city of Rapture to embark on a different adventure. The impressive demake recreates the opening scene of the game in which DeWitt is transported high above the clouds to the famous city in the sky, complete with a Super Nintendo version of the game song, " Will the Circle Be Unbroken." The demake video then cuts to DeWitt's first meeting with Elizabeth in the library, ending with the dramatic escape from Songbird. Related: Zelda: BOTW Demake Shows Link to the Past-Style Shrine & GuardianĪs spotted by GameFreaks365, YouTube channel 64 Bits has designed a SNES demake of BioShock Infinite, offering fans a taste of a pixelated Columbia, as well as protagonists Booker DeWitt and Elizabeth. As well as early Nintendo consoles, fans have also created PlayStation demakes, with the highly-anticipated Bloodborne PS1 fan demake coming soon. ![]() As technology has evolved, retro gamers have often lamented the realistic AAA adventures frequently seen today, leading to the popularity of demakes which offer classic graphics for newer stories. Consoles like the 8-bit NES and 16-bit SNES didn't have the capability to run large and busy worlds, instead typically offering side-scrolling adventures with limited features when compared to modern releases. The modern era of gaming places a heavy reliance on graphics, something which wasn't the case in the early days of video games. ![]()
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